Mapbox unity sdk8/31/2023 If cost is not an issue (or you fall in the lower bracket of usage) its probably best choice for navigation based apps.ĮDIT: And no I'm not affiliated with MapBox, I've just built several map based apps and found it to be the best choice for my needs.ĮDIT: I haven't had any experience with the google maps for games (Real-World Gaming: ). Google has better coverage, and more accurate point data detail. It allows Unity developers to easily access and interact with our Maps, Geocoding, and Directions services from within the Unity 3D platform. Its well worth considering for any map application. The Mapbox Maps SDK for Unity is a C-based wrapper for Mapbox's location APIs. MapBox has a lot more low-level access and more features for building custom map data and style, at scale is much cheaper than google. There is no confinement to a specific area, how did you come to this conclusion? MapBox drives major map based applications like Lonely Planet and FourSquare. And we are talking maybe 1 or 2 seconds, really not an issue in most scenarios. If you use the April 2018 version of Unity, it works. Click to expand.I agree the map loading can be slower than google, but you can look ahead as far as you want, so really only for the first load of a new area. Problem solved - Unity changed the name of ARBackgroundRenderer to ARCamera in like 2019 or something but Mapbox have never updated their SDK, hence the errors.
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